rF2 virtual mirror settings

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5 years 4 weeks ago #3709 by Admin
Admin created the topic: rF2 virtual mirror settings
Ari Antero wrote:

There are some options you can change in plr file regarding rear views, first option is this one below. Take note mirror rendering seems to be a pretty big killer if your GPU is low on vram. Using my 580GTX sli setup disabling mirrors completely made a huge effect on frame rates but with my 780GTX sli setup I can do whatever I like with mirrors with no big performance hit.
Rearview Cull="1" // Whether to cull objects in the rear view based on visgroups in the SCN file
Quite simple this one setting it as 1 has it default to whatever is allowed or culled within the car mod settings, set this to 0 and it will show everything the same as your front view.
Rearview_Front_Clip="0.50000" // Front plane distance for mirror (0.0 = use default for scene)
Rearview_Back_Clip="0.00000" // Back plane distance for mirror (0.0 = use default for scene)
Rearview Particles="1"
This is the clipping distance in meters I assume for both front and rear planes on the mirrors. Adjust the rear to a higher number and it will draw further objects further away from the car. Not sure if this is independent of the first option or if you also need to set cull to "0" in order to have control over draw distance.
Self In TV Rearview="0" // add values for any that should be visible (0=none): 1=rear wing & wheels, 2=body & susp, 4=cockpit, 8=steering wheel (15=all)
Self In Cockpit Rearview="0" // add values for any that should be visible (0=none): 1=rear wing & wheels, 2=body & susp, 4=cockpit, 8=steering wheel (15=all)
This will allow you to see the car in the rear view however it will not do anything in most mods as most cockpits dont actually draw the entire car only the front half. In order for the car to be visible the car mod cockpit view must have the entire car rendered when in cockpit.

Regarding resolution of mirrors this can only be changed with the mirror texture within the mods, creating your own mirror.bmp and putting it in the car folder no longer works as it did in RF1 so its up to modders to provide a higher res texture selectable in the car mods screen or you changing and repackaging the car.

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